Garbage Collection, Explained: Why Your Game Stutters Every Few Seconds
What garbage collection actually is, why it causes a hitch instead of running quietly, and how to spot the allocations causing your Unity game to stutter.
One game dev concept, explained properly - what it is and when it matters.
What garbage collection actually is, why it causes a hitch instead of running quietly, and how to spot the allocations causing your Unity game to stutter.
What a nine-slice sprite is, how the nine regions stretch differently, and how to set it up in Unity 6, plus what to watch for when it goes wrong.
Pixels Per Unit explained plainly: what it does in Unity, why the wrong value makes pixel art blurry or the wrong size, and how to pick one and stick to it.
What object pooling is, why Instantiate and Destroy cause frame stutters, and how to build a pool in Unity 6 using ObjectPool<T>.
What delta time actually is, why frame rate isn't a clock, and the exact spots in Unity (and other engines) where multiplying by it helps or quietly breaks your game.