My failed Kickstarter campaign and how I am bouncing back
A breakdown of why my April 2024 Kickstarter for my Unity JRPG failed: the goal, the unplayable demo, the art mismatch, and what I'm doing differently now.
Devlogs, design thinking, and whatever else is on the workbench this week.
A breakdown of why my April 2024 Kickstarter for my Unity JRPG failed: the goal, the unplayable demo, the art mismatch, and what I'm doing differently now.
Six Aseprite features that quietly fix the slow, messy parts of pixel art workflow for game dev: tags, layer groups, onion skinning, palettes, export and reference layers.
A devlog on the Zone Shifting turn-based combat system in my Unity JRPG: four zones, the camping problem it created, and the zone-targeting fix I'm testing.
No degree, no shortcuts: how a stockroom job, pizza delivery, and a call center desk led to a career in software - and what that path teaches about learning game dev.