<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Game Design Jar</title><description>Practical indie game development - engine tutorials, marketing tactics, design craft, and the tools that make shipping easier.</description><link>https://gamedesignjar.com/</link><item><title>Coyote Time and Jump Buffering in Godot 4 (With Full Code)</title><link>https://gamedesignjar.com/articles/coyote-time-jump-buffering-godot-4/</link><guid isPermaLink="true">https://gamedesignjar.com/articles/coyote-time-jump-buffering-godot-4/</guid><description>Two small input tricks that make Godot 4 platformer jumps feel fair instead of frustrating. Complete CharacterBody2D script, tuning values, and common pitfalls.</description><pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate></item></channel></rss>